using UnityEngine;

namespace NodeCanvas.BehaviourTrees
{
	[AddComponentMenu("")]
	public abstract class BTComposite : BTNodeBase
	{
		public override int maxInConnections
		{
			get
			{
				return 1;
			}
		}

		public override int maxOutConnections
		{
			get
			{
				return -1;
			}
		}
	}
}
